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One possible strategy involving Donjons and Serjeants consists of accumulating stone in the Dark and Feudal Age, then take some Villagers for creating the first Donjon near an opponent. Unlike Towers, Donjons are also able to train the Sicilian unique unit the Serjeant, which is an infantry unit that can build Donjons. Like the tower line, it does not count as a Feudal or Castle Age building for the requirement of two Feudal Age buildings to advance to the Castle Age or two Castle Age buildings to advance to the Imperial Age. Also, the limit of additional arrows from garrisoned archers or Villagers raises to a total of 7 extra arrows (plus main projectile), and in the Imperial Age to a total of 11 extra arrows (plus main projectile). The Donjon receives +3 attack from Arrowslits, the same as a Keep, and benefits from Chemistry and Heated Shot. Also, unlike towers, Donjons receive +1 melee and pierce armor upon reaching the next age (towers receive additional armor with Guard Tower and Keep upgrades).
AGE OF EMPIRES 1 VS 2 FOR FREE
Unlike the Watch Tower line, which must be upgraded in the Castle Age and Imperial Age at the University to Guard Towers and Keeps, respectively, the Donjon instantly gains more hit points for free upon advancing to the next age, going from 1,000 health in the Feudal Age to 1,500 in the Castle Age and then 2,250 in the Imperial Age. Like towers, they heal garrisoned units at 6 health per minute, or 36 after Herbal Medicine. They can garrison more units than Towers, but the number of maximum extra arrows Donjons can get from garrisoned units in Feudal Age is 4 (the same as Towers). The Donjon can garrison 10 units as opposed to 5 for the Watch Tower, increasing its damage output if garrisoned by Villagers or archers. However, the larger size also allows more melee units to attack simultaneously compared to a Watch Tower. The larger size allows the Donjon to be built and repaired faster in some scenarios, since more units can work on it at the same time. It is also larger than the Watch Tower, taking up four tiles as opposed to one. However, it gains one extra arrow in each age after Feudal, firing two arrows in the Castle and three in the Imperial Age with no units garrisoned, as opposed to the Watch Tower's 1. It has the same damage (including bonus damage types) for the main and extra projectiles as Watch Towers. Donjons cost 175 stone and 75 wood, significantly more than the 125 stone and 50 wood for the Watch Tower line.